A Poor Reception for Mobile TV
Regular readers of this blog will know that debunking faddish technologies is a frequent activity around here. Continuing in that vein, the recently launched Nokia N77 showcases another example of clever but ultimately useless mobile functionality.
The N77’s ‘killer feature’ is the integration of a DVB-H mobile TV tuner. In addition to all the usual functionality we expect from a Nokia N-Series phone, this one will allow the user to watch TV on-the-move, without incurring huge data-charges. And yet scant attention is paid to the context-of-use issues that will plague mobile TV, rendering it no more than a novelty add-on.
‘Context-of-use issues’ are factors specifically relating to the situation or circumstances in which a technology is used. These can significantly affect the choice to use one technology over another, or the way in which a technology is used. Mobile phones – due to their omnipresence in our lives, and their versatile range of functionality – are affected by context-of-use issues more than any other technology. For example, when one is in a meeting and silent or discreet communication is required, text messaging is usually preferred over a voice call. In that situation, social and professional norms are the context-of-use issue. Similarly, in a loud environment (such as a rock concert), ambient noise becomes a context-of-use issue. Again, the user would probably choose text-messaging over voice-calling.
The key to understanding why context-of-use issues are so important is to consider where and why somebody would elect to use a particularly technology. In doing so, it soon becomes clear what a dramatic effect context-of-use can have on the frequency with which a technology is used, and with it, the potential profitability. Mobile TV is a brilliant example of this.
Let us consider where someone might want to watch mobile TV.
- It’s unlikely to be useful in the home, where most people already have access to large TVs.
- Most people don’t have access to TVs in their offices or workplaces, but then most people don’t have jobs in which it would be practical, acceptable or appropriate to watch TV on a mobile phone. And even if they could get away with it for short periods, it would be easier and more comfortable to watch content on their PC than a phone.
- Hotel rooms invariably have their own TVs, so there would be little to be gained there either.
- While socialising or undertaking leisure activities it’s (hopefully) safe to assume that the user would either be too distracted by other things to watch TV; or simply too embarrassed to be caught watching TV instead of talking with friends.
An iPod or any other digital audio player allows the user to listen to music whilst doing something else, and often makes that ’something else’ a more pleasant experience e.g. jogging. This is not true of mobile TV. It is not possible to watch mobile TV while walking around, working at a desk, carrying bags, exercising or really doing anything which requires hands or eyes.
There is also the issue of sound. Most users would want to listen through earphones. However, there are very few handsets which incorporate the standard 3.5mm headphone socket. Instead, most handsets use proprietary headphone interfaces or a 2.5mm socket. This limits users to the (generally abysmal) earphones which are bundled with handsets by manufacturers. If the user has an iPod (or any other audio player), two different pairs of headphones would need to be carried around: one pair for the phone, and one pair for the iPod.
So, for mobile TV to be useful, all of the following would have to occur simultaneously: The user would have to be: on the ground; in an area of good reception; carrying the proprietary headphones; not at home; not at the office; not in a hotel; not walking or running; not carrying anything; not socialising or talking to other people, and not undertaking any other task or activity which requires the use of eyes or hands.
In a procession of daft technologies, mobile TV would be pretty near the front.
